OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition
  • Paperback: 984 pages
  • Publisher: WOW! eBook; 8th edition (March 30, 2013)
  • Language: English
  • ISBN-10: 0321773039
  • ISBN-13: 978-0321773036
eBook Description:

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL Shading Language (the “Orange Book”).

In the 8th edition, you’ll find simple explanations of the OpenGL shading pipeline, guiding the beginner programmer through creating their OpenGL application by writing and compiling shaders; specifying and rendering 3D objects; interactively viewing objects from different perspective vantage points; employing lighting, texture maps, and other shading techniques to create compelling visual effects. In addition, this book also explores all of the shading capabilities available in GLSL and OpenGL’s shading stages, including geometry and tessellation shaders.

The OpenGL Technical Library, which includes OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition, provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL, and helps them unlock its full potential. The OpenGL Technical Library, like OpenGL itself, continues to evolve under the influences of the OpenGL ARB Working Group, which is part of the industry consortium Khronos Group.

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL Shading Language (the “Orange Book”).

For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

New OpenGL features covered in this edition include:

  • Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
  • Integration of general computation into the rendering pipeline via compute shaders
  • Techniques for binding multiple shader programs at once during application execution
  • Latest GLSL features for doing advanced shading techniques
  • Additional new techniques for optimizing graphics program performance

With the rapid growth of new platforms, OpenGL is enjoying a resurgence throughout the graphics industry. This “Red Book” is the essential, authoritative reference to the current OpenGL 4.2, 4.1, and 4.0 standards for graphics programmers at all levels of experience, working in any OpenGL environment, using any OpenGL-compatible platform. This edition has been thoroughly rewritten to reflect OpenGL 4.2, 4.1, and 4.0 core features. For the first time, it includes extensive coverage of shaders and the shading pipeline (tessellation shaders). Shaders are the most dynamic, fastest changing part of the OpenGL specification, and this coverage – which includes extensive material drawn from OpenGL Shading Language (the “Orange Book”, 0321637631) – has been specifically requested by many graphics programmers. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition is written by OpenGL Series editor Dave Shreiner and a team of experts from Khronos, the organization driving the OpenGL standard. These expert authors offer example-rich, up-to-date introductions to a wide range of essential OpenGL 4.x topics, including drawing, color, texture, viewing, transformations, clipping, framebuffers, light and shadow, curves, surfaces, geometry, and more.

OpenGL is a powerful software library that uses programmable shaders, texture maps, and advanced geometric techniques to manipulate and color 2D and 3D objects to produce high-quality, computer-generated images and compelling interactive applications.

The OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition, provides a comprehensive overview of the OpenGL application programming interface (API) and its associated language for programmable shaders, the OpenGL Shading Language (GLSL). This new 8th edition, completely rewritten to explain the most recent techniques in OpenGL programming, combines the API coverage of previous editions of the best-selling “red book”, and the programmable shading elements of the “orange book” into a single updated reference.

In the 8th edition, you’ll find simple explanations of the OpenGL shading pipeline, guiding the beginner programmer through creating their OpenGL application by writing and compiling shaders; specifying and rendering 3D objects; interactively viewing objects from different perspective vantage points; employing lighting, texture maps, and other shading techniques to create compelling visual effects. In addition, this book also explores all of the shading capabilities available in GLSL and OpenGL’s shading stages, including geometry and tessellation shaders.

This 8th edition contains over 85% new material describing the latest features of OpenGL through Version 4.2, including:

  • initializing all of the geometry-processing shader stages: vertex, geometry, and tessellation shaders; and a through discussion of shading using fragment shaders
  • a thorough coverage of the OpenGL shading language and its features
  • advanced discussions of rendering techniques including instanced rendering, and transform feedback
  • intense rendering techniques that include bump mapping for visual effects, and vertex texture mapping for displacement mapping

The OpenGL Technical Library, which includes OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8th Edition, provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL, and helps them unlock its full potential. The OpenGL Technical Library, like OpenGL itself, continues to evolve under the influences of the OpenGL ARB Working Group, which is part of the industry consortium Khronos Group.

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