Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
  • Paperback: 352 pages
  • Publisher: WOW! eBook; 1st edition (July 27, 2012)
  • Language: English
  • ISBN-10: 0321741838
  • ISBN-13: 978-0321741837
eBook Description:

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

OpenGL ES is a foundation technology that underlies the amazing media exhibited by iPhone applications, but its inherent cross-platform capabilities extend its appeal to game authors, scientists, and multimedia authors regardless of their chosen development platform. The hardest part of learning OpenGL today is finding information and examples that are pertinent today. You have to filter out all of the background clutter found in the OpenGL standard, which includes obsolete code, suboptimal approaches, and anachronistic practices that have built up over 20 years of rapidly shifting graphics hardware technology and at least 12 different versions of the standard. Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming will provide a gentle introduction to graphics technology and serves as a no-nonsense, practical starting point for readers. All of the modern uses of OpenGL are discussed, while the book also avoids distracting readers with obsolete or irrelevant parts of the standard. OpenGL ES is clearly the future of cross-platform graphics technology, and it will continue to be used in all of the modern phones and game consoles for years to come.

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment.

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS including downloadable examples specifically designed to jumpstart your own projects.

Coverage includes:

  • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture
  • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform
  • Creating textures from start to finish: opacity, blending, multi-texturing, and compression
  • Simulating ambient, diffuse, and specular light
  • Using transformations to render 3D geometric objects from any point of view
  • Animating scenes by controlling time through application logic
  • Partitioning data to draw expansive outdoor scenes with rolling terrain
  • Detecting and handling user interaction with 3D geometry
  • Implementing special effects ranging from skyboxes to particles and billboards
  • Systematically optimizing graphics performance
  • Understanding the essential linear algebra concepts used in computer graphics
  • Designing and constructing a complete simulation that incorporates everything you’ve learned

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment.

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS including downloadable examples specifically designed to jumpstart your own projects.

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