Game Coding Complete, Fourth Edition

Game Coding Complete, Fourth Edition
  • Paperback: 960 pages
  • Publisher: WOW! eBook PTR; 4th edition (March 5, 2012)
  • Language: English
  • ISBN-10: 1133776574
  • ISBN-13: 978-1133776574
eBook Description:

Game Coding Complete, Fourth Edition

  • The source code for this edition is updated to utilize the latest editions of DirectX and Visual Studio.
  • Features expanded coverage within the chapters for the C# Editor, resource caching, and network code.
  • Thoroughy covers game architecture, explaining how the different components of a game engine work together.
  • Complete source code is included, and ever line is explained.

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you’ll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book.

This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

Benefits:

  • The source code for this edition is updated to utilize the latest editions of DirectX and Visual Studio.
  • Features expanded coverage within the chapters for the C# Editor, resource caching, and network code.
  • Thoroughy covers game architecture, explaining how the different components of a game engine work together.
  • Complete source code is included, and ever line is explained.

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you’ll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book.

This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

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